Projects
Configurator for creating garage-type models
Unity 3D Developer
Jul 2021 - Present
Responsibilities / Accomplishments:
β writing logic for the generation of garage elements (walls, roof);
β integration with the backend and implementation of different flows for different environments;
β implementation of new features;
β interface layout;
β participant in featured solution meetings.
Technologies:
β C#, .Net;
β Unity;
β IDE - Visual Studio, Rider, Monodevelop;
β Ubuntu, Windows;
β Git;
β Figma.
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Simulator for educational laparoscopic simulations
Unity 3D Developer
Oct 2020 - Jun 2021
Responsibilities / Accomplishments:
β fixes of the interaction of surgery tools with soft bodies;
β implementation of feedback from the simulator to the hardware device;
β setting up the interaction of a third-party device in Unity.
Technologies:
β C#, .Net;
β Unity;
β IDE - Visual Studio, Rider, Monodevelop;
β Ubuntu, Windows;
β Git;
β Figma.
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The Virtual Fitting Room
Unity 3D Developer
Nov 2019 - Sep 2020
Capable of generating 3D scans of many garment types and an app that uses the phone camera to generate full-body 3D scans and take the measurements.
Responsibilities / Accomplishments:
β soft bodies research;
β control object mesh form with custom Body Joints;
β soft Body interaction with different bodies.
Technologies:
β C#, .Net;
β Unity;
β IDE - Visual Studio, Rider, Monodevelop;
β Ubuntu, Windows;
β Git;
β Figma.
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Education
Vinnytsia National Technical University / Bachelorβs Degree
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Certificates
The Ultimate Design Patterns: Creational Design Patterns - Code With Mosh
The Ultimate Design Patterns: Structural Design Patterns - Code With Mosh
The Ultimate Design Patterns: Behavioral Design Patterns - Code With Mosh
C# Intermediate: Classes, Interfaces and OOP - Udemy