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Video Game Developer with JavaScript Salary in 2024

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Total:
11
Median Salary Expectations:
$5,592
Proposals:
1

How statistics are calculated

We count how many offers each candidate received and for what salary. For example, if a Video Game developer with JavaScript with a salary of $4,500 received 10 offers, then we would count him 10 times. If there were no offers, then he would not get into the statistics either.

The graph column is the total number of offers. This is not the number of vacancies, but an indicator of the level of demand. The more offers there are, the more companies try to hire such a specialist. 5k+ includes candidates with salaries >= $5,000 and < $5,500.

Median Salary Expectation – the weighted average of the market offer in the selected specialization, that is, the most frequent job offers for the selected specialization received by candidates. We do not count accepted or rejected offers.

Video Game

What is a Game Developer?

Game developer is the process of creations of the video game. There are a lot of different people involved that work together to come up with the games people play on their screen. The Game Developer is in a way a software developer and applies tech abilities to the creation of video games.

In fact, if there is one word to describe the reality of who is working on such a game, and all that Game Developers do while working, it would be ‘many’. For instance, some Game Developers work to conceptualise what the game should be. Others create such assets as graphics and sound. Some write code that gets executed – ‘runs’ – the game. Others focus on improving the user experience in some small but valuable way for a person who plays. Still others are testing the game with real people (known as ‘QA’ or ‘quality assurance’). And so on.

What does a Game Developer actually do?

A Game Developer does not only program (although much of their work is coding!). In fact, they can be an active participant in many different phases of game development and design as well as production and have a hand in the process of literally creating the entire game. Depending on the size of an organisation, an individual Game Developer could be involved in any or all of the following steps.

Design

Here, the Game Developer or Designer rolls up their sleeves and comes up with the rudimentary concept, characters and narrative premise for a new game and outlines its general shape: a puzzle to solve, a set of obstacles to overcome, enemies to kill, and so forth.

The mood (or ‘feel’) of the game, its targeted audience, and market strategy are doublessed out at this stage, so the intent for what it’s meant to do is clear, and progresses well as development strides ahead.

In the Introduction to Game Development class, you become familiar with how to form the structure and goals of the game. How to define what rules or constraints the game has. And how to choose the right platform. You learn how a Game Developer might design a player’s goals and objectives based on the player’s motivations, emotions and challenges.

Programming

Having an idea and how it will look is one thing, but actually getting a computer to understand that code and wire the concept into a tangible experience is a whole different ballgame. There are multiple programming languages and logic requirements, as well as performance tweaks and technical requirements that come into play when someone decides to game design. In Introduction to Game Development, you will receive a crash course in the most used programming languages in the industry as well as the most utilised game engines or gaming-specific code bases that are used in today’s game development.

Asset creation

An asset, in games development, then, is any of the art that goes into making the game look and sound the way it does. For instance, the different appearances of the characters, the class of the level visuals and sets, the sounds that get made, and the music that gets played. (You’ll learn more about how character assets and environmental assets are made and used in Introduction to Game Development.)

These are the modern-day assets of a game, big and realistic, sometimes so life-like it will blow your damn mind. You will find a team mostly comprised of Game Developers, 3D Artists, Environment Artists, Audio Engineers, Composers, Character Artists and many more working very hard to refine games into these few factors that will make them unforgettable.

Game Developer requirements

Some of the job descriptions for Game Developer seekers mention that you have to graduate in Computer Science to apply — this is not always the case. Many Game Developers are hired if they have a lot of experience in gaming, one or more rock-solid portfolios, and a great resume.

4 essential skills you need to become a Game Developer

Next to creativity, imagination and passion for gaming, what other skills do you need to be a Game Developer?

  • The ability to code. The programming languages at the heart of game development include C, C++, C#, but also Python, JavaScript, TypeScript and HTML5.
  • Familiarity with one or more gaming engine(s). So, a gaming engine is the canvas you paint your (video) game on. It’s also variously referred to as ‘game framework’ or ‘game architecture’. You might have heard or read about Unity and Unreal, along with other, less obvious ones.
  • Math, physics and problem-solving. A good background in math and physics will help you turn creative ideas into games. For example, if you are working on a game, you may well need maths to develop algorithms for some of the code in the game. Many employers do interviews to evaluate experience beyond mere coding. They want to see your problem-solving skills, too.
  • Good communication/documentation skills. Although, to be clear, I’m not talking about docs as Frazier discusses but simply generating proper use of adverbs. Any pitch (as a freelancer) or bottom-up idea from within your chosen firm will live or die from the combination of good communication and documentation.

Where is JavaScript used?






Browser Boss Level: Enhancing Web Interactivity



  • Gives life to web pages by making them twerk, wiggle, and dance to user actions — because static is so '90s.



Backend Bonanza: Node.js Revolution



  • Blurs the frontend-backend line by enabling devs to speak one language and code in their sleep – pajama coders unite!



Mobile Mayhem: React Native Madness



  • Whips up mobile apps like a street magician pulling rabbits out of hats – same JavaScript, different party tricks.



Game Glory: Three.js Fantasy



  • Transforms dull lines of code into epic 3D web games that make you forget you have a job—you're welcome, procrastinators!


JavaScript Alternatives

 

TypeScript

 

TypeScript is a strongly typed superset of JavaScript that compiles to plain JavaScript. It provides optional static typing, enhanced IDE support, and better scalability for large codebases.

 


// TypeScript Code Example:
function greet(name: string) {
console.log('Hello, ' + name.toUpperCase() + '!!');
}
greet('Developer');



  • Enhances code quality and understandability.

 

  • Ideal for large-scale applications.

 

  • Requires compilation step.

 

  • Some learning curve for JS developers.

 

  • Rich IDE support with autocompletion.




Dart

 

Dart is a scalable language optimized for building UI, with a reactive framework like Flutter for crafting natively compiled apps for mobile, web, and desktop.

 


// Dart Code Example:
void main() {
print('Hello, Dart!');
}



  • Highly performant on multiple platforms.

 

  • Steeper learning curve for non-Java/C# devs.

 

  • Favors expressive and robust applications.

 

  • Less popular than JavaScript in the web domain.

 

  • Strong ecosystem with Flutter for UI development.




CoffeeScript

 

CoffeeScript is a little language that compiles into JavaScript. It provides syntactic sugar inspired by Ruby, Python and Haskell to enhance JavaScript's brevity and readability.

 


# CoffeeScript Code Example:
greet = (name) -> console.log "Hello, #{name}!"
greet 'World'



  • Clearer and more concise syntax than JavaScript.

 

  • Limited community and resources.

 

  • Improves code readability and writability.

 

  • Additional compile step can slow down development.

 

  • Less verbose and reduced boilerplate code.

 

Quick Facts about JavaScript

 

Conceived in a Hurry: The Birth of JavaScript

 

Imagine cooking up a programming language in just 10 days! That's what Brendan Eich did back in 1995. As if he was on a TV cooking contest, he whipped up JavaScript for Netscape, giving birth to a language that would soon be everywhere like glitter at a craft fair. At first, it was called Mocha, which sounds more like a Starbucks order, but soon morphed into JavaScript, a marketing move to mooch off Java's fame. And just like that, an internet rockstar was born!



From Vanilla to Full-Flavored ECMAScript

 

JavaScript is like a cheese that keeps maturing. What started out as a simple scripting language is now governed by ECMAScript standards, which sounds like a council of wizards deciding the fate of code. From ES1 in 1997 to the recent ES2020, JavaScript has been pulling rabbits out of hats with promises, async/await, and spread operators, making coders’ lives more magical.

 


// From callbacks to the magic of async/await
async function getTheGoodStuff(url) {
let treasureChest = await fetch(url);
let gold = await treasureChest.json();
console.log(gold);
}



Not Just for Browsers Anymore

 

Some techies thought JavaScript was just a browser’s one-trick pony, but boy, were they wrong! Node.js galloped in and changed the game in 2009. This environment enabled JavaScript to sprint outside the browser and onto servers, which was like teaching a fish to ride a bicycle. Now it's not just web pages that JavaScript can animate, but whole servers that dance to its tune!

 


// JavaScript taking over the server side
const http = require('http');

http.createServer((req, res) => {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('Look ma, I can server!');
}).listen(1337, '127.0.0.1');

What is the difference between Junior, Middle, Senior and Expert JavaScript developer?


































Seniority NameYears of ExperienceResponsibilities & ActivitiesAverage Salary (USD/year)
Junior Developer0-2 years

  • Fixing simple bugs

  • Writing basic code under supervision

  • Performing routine tasks with clear instructions

  • Learning the codebase and development tools


$50,000 - $70,000
Middle Developer2-5 years

  • Developing new features

  • Refactoring code

  • Beginning to review code of peers

  • Collaborating with cross-functional teams


$70,000 - $100,000
Senior Developer5+ years

  • Designing software architectures

  • Mentoring junior developers

  • Leading feature development

  • Optimizing performance


$100,000 - $140,000
Expert/Team Lead8+ years

  • Setting technical direction

  • Managing development timelines

  • Overseeing multiple projects

  • Coordinating stakeholder communications


$140,000 - $180,000+

 

Top 10 JavaScript Related Tech




  1. JavaScript (The Mother Tongue)



    In the realm of coding, JavaScript sits on the throne, lording over the web like a digital king. It’s the scripting language that makes web pages tickle your eyeballs with interactivity. It’s everywhere - like a ninja, but less stealthy and more in-your-face with pop-ups.



    // Classic 'Hello, World!' in JavaScript
    console.log('Hello, World!');


     

 


  1. Node.js (The Backend Magician)



    Ah, Node.js, the Swiss Army knife of JavaScript runtimes. It’s how JS flipped the script from a front-end only diva to a full stack rockstar. With Node.js, you can schmooze with databases and servers, whisper sweet nothings to APIs, and do all sorts of backend wizardry.



    // A simple Node.js server that says 'Hello World'
    const http = require('http');
    http.createServer((req, res) => {
    res.write('Hello World!');
    res.end();
    }).listen(3000);


     

 


  1. React (The UI Artiste)



    Imagine a painter, but instead of brushes, they wield components. React takes building user interfaces to a fine art. It’s like Lego for adults – you can snap together bits of UI and make an app that looks good without your users wanting to gouge their eyes out.



    // An appetizer of React: A simple component
    class HelloMessage extends React.Component {
    render() {
    return <div>Hello {this.props.name}!</div>;
    }
    }
    ReactDOM.render(<HelloMessage name="Taylor" />, document.getElementById('root'));


     

 


  1. Vue.js (The Progressive Framework)



    It’s the new kid on the block compared to Angular and React, but Vue.js is like that charming friend who gets along with everyone. Its progressive nature means you can be as committed as you want; start small with a sprinkle of reactivity on a page or go full SPA (Single Page Application) – Vue’s got your back.



    // A Vue.js instance controlling a simple #app element
    new Vue({
    el: '#app',
    data: {
    message: 'Hello Vue.js!'
    }
    });


     

 


  1. Angular (The Full-Blown SPA Architect)



    For those who like their apps like they like their coffee – robust and full-bodied – Angular is the go-to. It’s an all-in-one solution for building complex web apps that can probably do your taxes and fold your laundry. Take that, React!



    // A taste of Angular: a basic component
    import { Component } from '@angular/core';
    @Component({
    selector: 'app-root',
    template: `<h1>Hello {{title}}!</h1>`,
    })
    export class AppComponent {
    title = 'world';
    }


     

 


  1. Webpack (The Bundling Bandit)



    Because nobody likes to wait for a million files to load, Webpack takes all your precious code and assets and smushes them into tidy little packages. It might feel like overkill for your cat blog, but when you need to scale, Webpack’s your bundling bouncer, keeping load times on a tight leash.



    // Webpack config snippet to give you a taste
    module.exports = {
    entry: './src/index.js',
    output: {
    filename: 'bundle.js'
    }
    };


     

 


  1. Redux (The State Sultan)



    When your app’s state management resembles a spaghetti monster, Redux enters the stage. It’s the source of truth that stores your state in one place and allows you to manage it like a zen master, untangling that vicious noodle monster into a neatly organized bento box.



    // Redux in a nutshell: Reducer function
    function counter(state = 0, action) {
    switch (action.type) {
    case 'INCREMENT':
    return state + 1;
    case 'DECREMENT':
    return state - 1;
    default:
    return state;
    }
    }


     

 


  1. TypeScript (The JavaScript Whisperer)



    TypeScript is JavaScript's bigger, smarter sibling. It's like having a grammar-obsessed friend proofread your code. It adds types to JS to keep your code from acting like a clumsy oaf, tripping over undefined variables and unexpected types.



    // TypeScript: JavaScript with superpowers
    function greet(person: string, date: Date): string {
    return `Hello ${person}, today is ${date.toDateString()}!`;
    }
    greet("Brendan Eich", new Date());


     

 


  1. ES6+ (The Evolving Specification)



    ES6 brought JavaScript out of the stone age with new syntax and features like arrow functions, classes, and template strings. It’s like going from flip phone text messaging to sending iMessages with tap-backs and confetti. It’s still the same language but with more spice.



    // ES6+ arrow functions are the bee's knees
    const add = (a, b) => a + b;
    console.log(add(2, 3)); // Outputs: 5


     

 


  1. Jest (The Testing Jester)



    Writing tests isn’t just for the paranoid. Jest makes it a party! It’s a delightful JavaScript testing framework that runs your tests with the speed of a gazelle chased by a cheetah. Jest ensures that your code doesn't break like a cookie in a toddler’s hand.



    // A simple Jest test to check if truth is truthy
    test('the truth', () => {
    expect(true).toBeTruthy();
    });


     

 

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