Want to hire OpenGL developer? Then you should know!
So, what’s OpenGL all about? It’s a rock-solid, cross-platform API that’s been the backbone of real-time graphics for decades. Developers use it to tap directly into GPU magic, rendering everything from smooth animations to complex 3D environments. Whether you need low-level control for a custom engine or high-performance visuals for a VR app, OpenGL delivers the goods. With Upstaff, you’re not just hiring someone who “knows” OpenGL—you’re getting experts who live and breathe it, ensuring your project doesn’t just work, but shines. Check them out and get started!
How and where is OpenGL used?
- 3D Modeling: Creating realistic virtual environments
- Augmented Reality: Enhancing real-world visuals
- Virtual Reality: Immersive simulated experiences
- Simulation: Simulating real-world scenarios
- Visualization: Presenting complex data in a clear way
- Game Development: Creating interactive gaming experiences
- Medical Imaging: Visualizing medical scans
- Scientific Visualization: Analyzing complex scientific data
- Animation: Bringing characters and objects to life
- Visual Effects: Enhancing video and film production
Compare Junior, Middle, Senior, and Expert/Team Lead OpenGL Developer roles
Seniority Name | Years of experience | Responsibilities and activities | Average salary (USD/year) |
---|---|---|---|
Junior | 0-2 years |
| $50,000 |
Middle | 2-4 years |
| $70,000 |
Senior | 4-6 years |
| $90,000 |
Expert/Team Lead | 6+ years |
| $120,000 |
Quick Facts about OpenGL.
- OpenGL, born in 1992, a brainchild of Silicon Graphics.
- From games to simulations, all hail the power of OpenGL!
- With OpenGL, all you need is a dash of creativity and C knowledge.
- Vulkan, the rising star challenging OpenGL’s supremacy.
- Did you know? The first version of OpenGL was written in Fortran!
TOP OpenGL Related Technologies
- GLFW
- GLEW
- GLM
- SDL
- FreeGLUT
- Qt3D
- Cinder
- Ogre3D
- OpenSceneGraph
- Magnum
What are top OpenGL instruments and tools?
- GLFW: Released in 2002 by Camilla Berglund and Marcus Geelnard, GLFW provides a simple API for creating windows, contexts, and surfaces.
- GLEW: Released in 2002 by Nigel Stewart, GLEW manages OpenGL extensions and ensures all functions are supported by the running driver.
- GLM: Released in 2005 by Christophe Riccio, GLM is a mathematics library for graphics software based on the GLSL specifications.
- RenderDoc: Released in 2014 by Baldur Karlsson, RenderDoc is a frame-capture based graphics debugger that can be used to inspect the state of an OpenGL application.
Talk to Our Expert
Our journey starts with a 30-min discovery call to explore your project challenges, technical needs and team diversity.

Maria Lapko
Global Partnership Manager