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Maria Lapko
Global Partnership Manager
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* 23 years in Israel high-tech (Video, Streaming) * 5 years with Cloud Gaming (Electronic Arts) * Experience with ThreadX * Cloud Gaming: encoding, decoding, low latency streaming (e.g. RTP/SRT), error concealment etc. * Video Codecs: - subcontracting with Visionular on improving HEVC codec - subcontracting with DSP-IP - military projects - video optimization and hevc codec development (Beamr Imaging) * Python Programming: development automated testing systems (CI), proofs of concept, computer vision with packages cv2 and cvlib. * Artificial Intelligence: genetics/evolutionary optimization of video codec parameters, facial expressions detection with CNN. * 360/VR: subcontracting with Texel (texel.live) * Computer Vision: OpenCV (including python cv2) * Thermal imaging (Infrared camera) processing * NVIDIA/AMD products: evaluation and modification hw encoders: Tesla T4, A40) of NVIDIA and Navi21 of AMD.
- 24+ years in game development -Involved in VFX throughout his game dev career - Available to start ASAP - Extensive experience as a Unity3D C# developer and 2D/3D VFX artist, working on a wide range of projects from mixed reality applications for Hololens, cross-platform tools, to games with on-chain business logic. - Significant contributions to AR/VR applications, including development for indoor navigation, augmented reality software for smart-city solutions, and VR games and experiences. - Leadership roles in project development, serving as Art Director, Lead Developer, and Lead Artist on various projects, indicating a strong background in both technical and creative aspects of software and game development. - Diverse project portfolio, including work on augmented reality for plastic surgery visualization, body measurement technology for smartphone cameras, and 3D visualizations for medical and industrial applications. - Involvement in promotional and interactive demos, demonstrating the ability to create engaging content for startups and established companies alike, such as Zibra.AI and Rapid Medical Parts. - Development of a wide range of applications and games for various platforms, including web, mobile, standalone, and AR/VR platforms, highlighting versatility and adaptability in software development. - Upper-Intermediate English
A passionate and dedicated Game Developer with 6+ years of experience, specializing in Unity, Unreal Engine, C#, and C++. - Track record in leading projects and optimizing performance, illustrated by the handover and improvement of the game 'Betia' for Nintendo Switch, enhancing its voice recognition algorithm significantly. Expert in porting and developing across multiple platforms, evidenced by the efficient Xbox One and Series S/X porting for 'Harvest Moon One World'. - Command of WebGL demonstrated through the creation of a web-based mini-golf game. - Skills in managing development teams and conducting interviews. Foundation in computer programming backed by a C++ course. - Passed the Japanese-Language Proficiency Test (JLPT) N2, now fluent in Japanese and English and can leverage language skills to work effectively in international environments. - Eager to leverage extensive game development experience and passion for tackling new challenges in a senior developer role. Aiming to contribute innovative solutions and continue professional growth in a dynamic environment.
- Software Engineer with 7+ years of professional experience in developing software for simulation/training games, theme park rides, and scientific research using Unity and Unreal game engines. - Proficient in C# and C++ programming languages, with experience in Unity 3D and Unreal 4. - Skilled in hardware integration, telemetry systems, and animatronics. - Experienced in developing interactive experiences and gameplay programming. - Strong background in computer science with a Master's Degree in Interactive Media and a Bachelor's Degree in Communications. - Familiar with source control tools such as Perforce, Source Tree, and GitHub desktop. - Knowledgeable in project management tools like Jira, VSTS, and Trello. - Relocated to Tokyo to pursue Japanese language studies, and is actively looking for game industry opportunities in Japan.
- Experienced GPU software developer with a wide range of 3D and image processing applications for the medical, entertainment, security and civilian industries; - Experienced in 3D graphics, GPGPU and VR for both mobile platforms(iOS, Android, Quest, Magic Leap) and desktops(Windows, Linux, Mac). - Proficient in: Java, Objective-C, Swift, C++, C#, js, Python. - Developed with: OpenGLES 2.0, CUDA, DirectX11, Unity, Unreal Engine, opencv, Matlab, WebGL, ThreeJs. - Implemented Structured Light camera, worked on Time of Flight camera and multi rig active stereo solutions(arena). - 15+ years commercial experience
- Experience working with Solidity, and Hardhat; - Good abilities in creating smart contracts for dApps; - Good skills in creating plugins to integrate web3 in unity/unreal space from scratch; - Deep understanding of JavaScript, and React; - 5 years of expertise with Unity; - Experience with 2d/3d/Ar games with unity; - Good skills working with blackened for unity applications; - Experience with Photon, SmartfoxServer, and Nodejs; - Extensive knowledge of creating plugins for unity using Python, C++, and android studio; - English: Intermedidate.
- 5 years of commercial experience in real-time graphics, primarily on Unreal Engine - Top Unreal Engine Weekly Spotlights (Nature Morte) - Among the TOP 20 Artists in the category of UnrealEngine by artstation.com - Completed the following projects: Animajor 2021 (WePlay Esports), X-Factor Ukraine (STB), Eurovision National Selection (STB), MUZ TV Award 2019 - Upper intermediate English