Hiring SceneKit developers? Then you should know!
How and where is SceneKit used?
- Architectural visualization: Real estate models
- Virtual reality experiences: Interactive simulations
- Education and training: Medical simulations
- Gaming: 3D game development
- Product design: Prototyping
- Advertising: Interactive product demos
- Museum exhibits: Historical recreations
- Animation: Film and TV production
- Visual effects: Special effects creation
- Interior design: Room layout visualization
Compare Junior, Middle, Senior, and Expert/Team Lead SceneKit Developer roles
Seniority Name | Years of experience | Responsibilities and activities | Average salary (USD/year) |
---|---|---|---|
Junior | 0-2 years |
| $50,000 |
Middle | 2-5 years |
| $80,000 |
Senior | 5-8 years |
| $110,000 |
Expert/Team Lead | 8+ years |
| $150,000 |
Quick Facts about SceneKit.
- SceneKit was birthed in 2012 by Apple Inc., making it a young prodigy in the tech world.
- Game development and AR/VR experiences thrive on the brilliance of SceneKit’s capabilities.
- With its user-friendly interface, even tech novices can dive into SceneKit development with ease.
- SceneKit and its best buddy, ARKit, often team up to create mesmerizing augmented reality marvels.
- Did you know? SceneKit can handle physics simulations effortlessly, making virtual worlds feel real!
TOP SceneKit Related Technologies
- ARKit
- Metal
- Swift
(John, 2017)
(Apple, 2014)
(Apple, 2014)
What are top SceneKit instruments and tools?
- SceneKit Shader Modifier Instrument: Modify shader code during runtime
- SceneKit Scene Editor: Edit SceneKit scenes visually
- SceneKit Physics Debugger: Debug physics simulation in SceneKit
Talk to Our Talent Expert
Our journey starts with a 30-min discovery call to explore your project challenges, technical needs and team diversity.
Maria Lapko
Global Partnership Manager